#pragma once
#ifndef __TEX_CLASS_H__
#define __TEX_CLASS_H__
#include <d3d11.h>
#include <d3dx11.h>
#include "Macro.h"
class TexClass
{
public:
	TexClass();
	~TexClass();

private:
	ID3D11ShaderResourceView* m_pTexture;

public:
	bool Initialize(ID3D11Device* device, WCHAR* filename);
	void ShutDown();

	ID3D11ShaderResourceView* GetTexture();
};

#endif // !__TEX_CLASS_H__
